There were three types of scenarios in Ways of Survival. The main scenario was in charge of progressing the main story. The sub scenarios were responsible for minor events. And the hidden scenarios were only opened through special conditions.
Scenarios are challenges faced by incarnations and constellations in the <Star Stream>. They act as obstacles which must be overcome in order to progress towards the overall end of the scenarios, posing deadly challenges which generally require participants to kill/defeat someone or something.
Structure[]
Each scenario is unique and has its own conditions and identifiers. All scenarios have a specific name, and can be divided into one of four categories. They are graded by difficulty on a scale from F to S (with particularly difficult scenarios having SS or higher rankings), though some particularly complex or unexpected scenarios forgo a difficulty rating altogether.
Scenarios have carefully defined "clear conditions"; usually, there is only one clear condition, although there can be multiple. These conditions must be fulfilled within an established time limit, and the rewards to be gained for their completion are listed in the scenario window. Failure to complete the scenario will result in varying penalties, also listed in the scenario window. Occasionally, additional conditions or requirements are listed at the end of the scenario window.
As a general rule, the clear conditions for a scenario will remain the same throughout, unless it is specifically mentioned that additional clear conditions will be added over time. In the case of extreme situational changes making a scenario impossible to complete, however, the clear conditions can and will mutate, and the scenario may gain a new name to mark this change.
Rewards and failure penalties are often directly specified in the scenario window. On occasion, the scenario might instead have "???" listed as the reward/penalty; this indicates that the reward/penalty can be negotiated with the dokkaebi in charge of the scenario.
Scenario windows strictly follow the below template (with hash signs taking the place of missing text or numbers):
[(The ##th main)/(A sub/hidden/bounty) scenario has arrived!] + < (Main Scenario ##)/(Sub/Hidden/Bounty) Scenario – Name of Scenario > Category/Type: Main/Sub/Sub (Personal)/Hidden/Bounty Difficulty: ## Clear Condition(s): #### 1. #### Multiple conditions also be listed in numbered format 2. #### Each point must be written on a new line Time Limit: ## hours/days/etc. Compensation/Reward: #### Failure: #### * Additional conditions or notes here +
Types[]
There are four types of scenarios.
Main scenarios[]
Main scenarios are the overarching foundation of the <Star Stream>, providing structure to the adventures of the incarnations and constellations. They progress the main flow of the story. Each main scenario is numbered, with 99 defined main scenarios in total.
Sub scenarios[]
Sub scenarios are used in two ways: to create smaller goals within main scenarios, or to pad the spaces between active main scenarios. They are not numbered.
Sub scenarios can also be commissioned by specific constellations, should a powerful enough constellation have a goal they want to see completed. In this case, the scenario is marked with the commissioner's name, the Category field in the scenario window is filled out as "Sub (Personal", and the commissioning constellation provides the rewards.
Hidden scenarios[]
Hidden scenarios, as the name suggests, are scenarios not directly controlled or triggered by the dokkaebi. Instead, they activate when specific conditions are met; for example, entering a hidden area can enable one of these scenarios. They are often of a higher difficulty than the ongoing main or sub scenarios, likely due to their rare nature, but also have comparatively large or special rewards.
Bounty scenarios[]
Bounty scenarios, though similar to hidden scenarios in that they are activated under special conditions, do not exist naturally in the <Star Stream> as hidden scenarios do. They are activated when multiple constellations viewing a channel set a bounty on completing a specific minor goal. Often, this goal consists of defeating an enemy who is not marked as a target by the current main scenario, but is simply someone disliked by the watching constellations. Due to their commissioned nature, bounty scenarios are much rarer than the other three types.